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  • Libya's humanitarian needs are unknown but believed to be dire
  • In one of the latest additions to the canon of parenting psychology books, journalists Po Bronson and Ashley Merryman set out to debunk all the rest. They argue that many of the most popular strategies for raising children are wrong — and backfiring. NurtureShock enjoys its 10th week on the list.
  • The HBO miniseries Mildred Pierce is based on the 1941 novel by James M. Cain, replacing Joan Crawford — who won an Oscar for the 1945 film version — with Kate Winslet. TV critic David Bianculli says Winslet does wonders with her role — and will be tough to beat, come Emmy season.
  • All the news we couldn't fit anywhere else.
  • The influential label set up shop four decades ago, capturing the sounds of Chicago. Founder Bruce Iglauer chats with Scott Simon about the history of the label and the future of the blues.
  • When Elizabeth Taylor — or, as many remembrances put it, Elizabeth Taylor Hilton Wilding Todd Fisher Burton Burton Warner Fortensky — died this week, she shared the front pages with an earthquake, a nuclear crisis, and revolutions. Throughout her tumultuous life, she never lost top billing.
  • It was a gift of friendship more than 100 years ago that eventually led to the National Cherry Blossom Festival. NPR librarian Kee Malesky tells us how the first of D.C.'s most famous trees suffered a disastrous fate.
  • The Democratic Republic of Congo has rejected a bid by the UK's Soco International to search for oil in the Virunga National Park. The famous park is home to rare mountain gorillas. Host Scott Simon talks with Matt Lewis, senior program officer for the World Wildlife Fund, who specializes in African species conservation.
  • Once again, Betto Arcos of KPFK's Global Village joins Weekend All Things Considered host Guy Raz — this time, to spin some of his favorite new jazz records.
  • The process of using game mechanics and game thinking in everyday life is called "gamification," and it's changing how people interact with one another. The theory is structured around a core tenet of games: using positive incentives to create better behavior.
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